July 23rd, 2015
Patch Notes
WHAT’S NEW:
- Blink and you might miss it! Providing a new tactical approach to troop deployment, the new Sunderer Cloak is now available for certification points in the Sunderer Loadout screen.
- Burst weapons feel a bit underwhelming to you? These have now been upgraded to provide a more rewarding experience. Take a look in the Depot!
- New Player Studio items are now available for purchase! Assault in style with a new helmet, armor decal, and more! Look for additional items to release over the next month!
SPAWN BEACONS
- Squad Beacons near the majority of squads members will be squad spawn options regardless of range
- Beacon spawn range changed from 600 meters to 1,000 meters
VALKYRIE
- Small arms do less damage to Valkyries
- Valkyrie bottom armor increased to 50%
- Increased weapon thermal range from 50 to 200
SUNDERER CLOAK
- Sunderer stealth cert line has been expanded, a new fifth cert has been added that when equipped not only provides all the perks of rank 4 stealth but also generates a cloaking bubble when deployed that cloaks all friendly infantry within it.
INFILTRATOR CLOAKING PASS
- Infiltrator cloaks now have additional states based on movement.
- Crouching no change
- Crouch walking is now much less visible
- Standing is now less visible
- Running is slightly less visible
- Sprinting, no change
STRIKER
- Small damage increase to ground vehicles
- Increased initial projectile speed from 50 to 60
- Increased max projectile speed from 180 to 220
- Increased projectile acceleration from 0.75 to 1.25
- Vehicle stealth no longer prevents rockets from seeking
BURST CARBINES AND ASSAULT RIFLES
- T1B Cylcer
- Recoil min magnitude increased from 0.27 to .4
- Recoil max magnitude increased from 0.27 to .4
- Burst recoil first shot modifier decreased from 2.50 to 0.75
- Recoil Increase Crouched increased from 0.1 to 0.15
- Recoil Increase increased from 0.1 to 0.15
- Hipfire cof increased by 0.5
- Trac-5 Burst
- Burst recoil first shot modifier decreased from 2.35 to 0.75
- Recoil max magnitude increased from 0.3 to .5
- Recoil Increase Crouched increased from 0to 0.2
- Recoil Increase increased from 0 to 0.2
- Hipfire cof increased by 0.5
- Gauss Rifle Burst
- Horizontal Recoil Min decreased from 0.168 to 0.16
- Horizontal Recoil Max decreased from 0.168 to 0.16
- Recoil min magnitude decreased from 0.472 to 0.4
- Recoil max magnitude increased from 0.472 to 0.5
- Burst recoil first shot modifier decreased from 1 to 0.5
- Recoil Increase Crouched increased from 1 to 0.1
- Recoil Increase decreased from 1 to 0.1
- Hipfire cof increased by 0.5
- Gauss Compact Burst
- Recoil max magnitude increased from 0.4 to 0.5
- Burst recoil first shot modifier decreased from 1.75 to 0.75
- Recoil Increase increased from 0 to 0.1
- Hipfire cof increased by 0.5
- Equinox VE2 Burst
- Recoil min magnitude decreased from 0.22 to 0.23
- Recoil max magnitude increased from 0.22 to 0.4
- Burst recoil first shot modifier decreased from 2.75 to 0.75
- Recoil Increase Crouched increased from 0.05 to 0.17
- Recoil Increase decreased from 1 to 0.17
- Recoil shots at min mag increased from 0 to 1
- Recoil Horizontal Min decreased from 0.16 to 0.15
- Hipfire cof increased by 0.5
- Solstice VE3 Burst
- Recoil max magnitude increased from 0.25 to 0.35
- Burst recoil first shot modifier decreased from 2.8 to 0.75
- Recoil Increase Crouched increased from 0to 0.1
- Recoil Increase decreased from 0 to 0.1
- Hipfire cof increased by 0.5
NEW IN THE DEPOT
Several new Player Studio Cosmetics were added to the store. Additional Player Studio items will become available on the Depot each week over the next month.
- Available Immediately:
- Plague Doctor Armor and Vehicle Decals by DoktorTheAlmighty
- Serenity Valley Armor and Vehicle Decals by NikkoJT
- Forward Armor and Vehicle Decals by anadin150
- Vanguard Loadout Armor by Neko Zero (NC Only)
- Harasser Reinforced Hubcaps by MajorStorm
- Skydiver Helmet by Faven (TR Only)
- Windrunner Helmet by Faven (VS Only)
- Bivalvia Helmet by CountPoly (VS Only)
- Skyhawk Helmet by Steveo (NC Only)
- Thunderstruck Helmet by Faven (TR Only)
BUG FIXES
- Sticky Grenades no longer apply damage twice
- reloading with Aegis Shield active could invalidate following shots
- Godsaw moving ADS changed back to 0.4
- Small deployables took more than one shot to destroy with the Archer
- “A” point at Hurakan Secure Storage is in the wrong Hex
- Speculative Fix – Weapon attachments don’t always go into deepcloak
- Fix bug with tab screen that made kill tracking unreliable
- Simply kicking a player from squad will no-longer prevent them from rejoining
- Instant action could take players to a location nowhere near the displayed location
- Instant action will now display a conformation box before sending a player to a different continent
- Lasher out of ammo clicking heard at excessive ranges
- Denmark Flag decal should no longer be emissive at night
- Fixed the broken start fire animation for The Butcher
- Fixed floating offhand in first person for the Phaseshift
- Improved TR muzzle smoke visibility issues when using iron sights
- ESF nose guns should now be easier to see even in bright sky conditions
- Replaced a Station Cash icon the code redemption flow
- Addressed some issues with Darklight Flashlight attachment effect synchronization
- Adjusted NC sniper rifles to have longer barrel and adjusted default muzzle break to fix droopy barrel look
- Adjusted VS bolt action rechamber to take up less screen space
- Adjusted structure interior texture to be lighter with more grime and a slightly brighter emissive
- Removed the phantom break lights from the Vanguard since it does not have break lights in the base model
- Fixed bad camo seam on a rear housing of T5 AMC and TRS-12
- Adjusted the Archer and Rocket Launcher enter scope animation to help with the ‘pop’
- Adjusted the length of the Archer Stock to help with penetration with the player
- Adjusted the material type on the vehicle barrier to be correct
- Adjusted texture seams on Amerish rocks to be better
- Fixed many player studio related visual bugs
- Removed harsh orange rim light from the character/vehicle/weapon screen
- Adjusted Valkyrie cockpit screens to be visible in direct sunlight
- Shrike irons sight should now work properly
- Various texture size optimization to help reduce overall memory usage.
Unofficial Patch Notes
PARTYYYYEEEEH
- Firework particle FX and SFX, including: Chrysantemum, Logo NC/TR/VS, Planet/Smile/Star (Colors: Blue/Green/Magenta/Orange/White)
- one of the names used includes “Impact_Grenade”, suggesting those are grenade fireworks (separate item? or limited event replacing normal nades?)
I may try getting some recording to work on my PC, and make a YouTube channel…- IT WORKS!!![2] (YT link [3] )
LOCALE
- in C4 description, in “Click Aim to throw a brick of C-4″, changed bolded part to “Use”
- bunch of
cosmedicscoshanksuh, um… shiny things, but at this point I have no idea which one are known (and I don’t care about these).- like, are “Harasser H51 Deflectors” known? (similarly Flash and Sundy versions) or Harasser Excursion Windshield? Harasser Reinforced Hubcaps?
- “Burst Weapon Re-Release!”
- “Improved Burst Weapons”
- “Burst weapons are better than ever after getting some significant upgrades.”
- “Certs spent on ESF Afterburner Fuel Tank have been refunded, the highest tier of the item is now default.”, and implemented that change (wasn’t that supposed to be a few patches ago? I be confus. )
EULA
- changed ‘”PSN” Account’ to ‘Sony Entertainment Network account’
- changed ‘”PSN” Platform’ to ‘”PlayStation Network”‘
- changed ‘(e.g. “PSN”, Xbox, Steam, etc.)’ to ‘(e.g. consoles, digital distributors, etc.)’
OTHER
- added a Debug Shader
- changed the Requirement for targets to heal with the healtool (like, Not Maxes, Hurt Players, stuff like that. can’t see details currently, sadly, but I’d expect something about the SCM)
- no idea whether these two [4] (NS RL scope2, TR LMG005) are new things or not
- comparing quickly with PTS, seems like SCM cloak/decloak is now silent
Sunderer Cloak Module
Activating
First Person Friendly Effect
First Person Enemy Effect
Enemy Effect
Friendly Effect
Note: Enemy effect is still visible when cloaked.
(Apologies for the mixed media. Still getting the hang of this.)
Infiltrator Cloak Changes
(Thanks to shaql for modeling! :p)
ESF Tracer Inprovements
Cosmetics
Note that some cosmetic items may not be available due to the market release schedule.
Helmets
Terran Republic
Stalnoy
By JerreyRough
Skydiver
By Faven
Havoc Cavaly
By Faven
Havoc Scout
By Faven
Havoc Striker
By Faven
Havoc Medic
By Faven
Havoc Support
By Faven
Havoc Frontline
By JerreyRough
Nightcat
By Faven
Dominion
By Notser
Monitor
By BeastBuster
Overwatch
By BeastBuster
Commando
By Steveo
Buyce
By binarycoder
New Conglomerate
Command Beret
By Steveo
Skyhawk
By Steveo
Trooper
By BeastBuster
Sigma Medic
By Faven
Sigma Light
By Faven
Sigma Infiltrator
By Faven
Sigma Engineer
By Faven
Sigma Heavy
By Faven
Nightcat
By Faven
Ronin
By CountPoly
Commando
By Steveo
Jaeger
By Faven
Vanu Sovereignty
Bivalvia
By CountPoly
Commando
By Steveo
Darkstar Engineer
By Faven
Darkstar Heavy
By Faven
Darkstar Light
By Faven
Darkstar Medic
By Faven
Darkstar Infiltrator
By Faven
Mu
By Steveo
Nightcat
By Faven
Telesto
By Giz
Windrunner
By Faven
Craymium
By JetSetz
Lictor
By BeastBuster
Profile Backgrounds
Vehicle Cosmetics
Reinforced Hubcaps
By MajorStorm
NSH51 Deflectors
By Krilikin
Vanguard Loadout
By NEKO ZERO
Decals
Serenity Valley
By NikkoJT
Forward
By anadin150
Plague Doctor
By DoktorTheAlmighty
Unreleased Content
Fireworks Grenade
via /u/shaql
Decals
Probable work on different attachments for NS rocket launchers.
Scopes
Clips
New/Redone TR LMG005
The above was generated by a pack diff from the 7/10 patch and the 7/23 patch. I’m pretty sure I missed some stuff, so yell at me and I’ll put it up there!