GU 36 Unreleased Content

Disclaimer: All items shown in this post are retrieved from the game files in a raw form. While (sometimes very) educated guesses can be made about their purpose, their intent and release status is known only by the devs themselves. Some of this will be in the next patch, or the next 3, the next year, or never see the light of day. Overall, it’s not in the game until it’s “in the game.”

Also, it’s primarily models, as they are the most noticeable changes, and the most interesting to view. If there are any effects or code changes, they are generally tied to the models anyway. Specifically for this patch, the models are really the only new content anyway.

 

Now, lets get down to business. In this patch, there was a lot of files relating to the upcoming ANT update, as well as some other mentioned, but unannounced content like the Colossus tank. There is also the usual Player Studio Cosmetics and other general content.

 

 

 

ANT Files


 

Resources

Cotrium:

(Note that these are approximate renders, as the textures do not appear to be complete on these.)

cortiumday

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GU 36 Enhanced Patchnotes

Enhanced Patchnotes

September 4th, 2015

Game Update 36 / Augtember Update / GU DIAMOND PONY

Patch Notes


NEW Empire Specific Anti Vehicle Weapons (MBT/Harasser)

 

· NC – M96 Mjolnir: Affectionately referred to as “The Boombox” by many NC soldiers, the Mjolnir’s burst fire explosive rounds excel against armored targets in close quarters engagements.
· TR – MR11 Gatekeeper: Based on a modified Fracture design, the Gatekeeper retains the feel of its forerunner but incorporates a faster fire rate and projectile speed while increasing overall accuracy.
· VS – Aphelion VEX-4: This experimental laser weapon can tear through enemies with sustained fire, but an interesting side effect causes a build-up of residual energy while firing that can be harnessed into a devastating blast.

NEW NS Lock-on Rocket Launcher

· NS R3 Swarm: The three round clip-fed NSR3 Swarm’s relatively low velocity lock-on rockets are capable of tracking targets for an extended period of time. Variable fire modes provide the user extended control over missile velocities, allowing them to tailor the strength of the weapon to their engagement.

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