GU 36 Unreleased Content

Disclaimer: All items shown in this post are retrieved from the game files in a raw form. While (sometimes very) educated guesses can be made about their purpose, their intent and release status is known only by the devs themselves. Some of this will be in the next patch, or the next 3, the next year, or never see the light of day. Overall, it’s not in the game until it’s “in the game.”

Also, it’s primarily models, as they are the most noticeable changes, and the most interesting to view. If there are any effects or code changes, they are generally tied to the models anyway. Specifically for this patch, the models are really the only new content anyway.


Now, lets get down to business. In this patch, there was a lot of files relating to the upcoming ANT update, as well as some other mentioned, but unannounced content like the Colossus tank. There is also the usual Player Studio Cosmetics and other general content.




ANT Files




(Note that these are approximate renders, as the textures do not appear to be complete on these.)


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GU 36 Enhanced Patchnotes

Enhanced Patchnotes

September 4th, 2015

Game Update 36 / Augtember Update / GU DIAMOND PONY

Patch Notes

NEW Empire Specific Anti Vehicle Weapons (MBT/Harasser)


· NC – M96 Mjolnir: Affectionately referred to as “The Boombox” by many NC soldiers, the Mjolnir’s burst fire explosive rounds excel against armored targets in close quarters engagements.
· TR – MR11 Gatekeeper: Based on a modified Fracture design, the Gatekeeper retains the feel of its forerunner but incorporates a faster fire rate and projectile speed while increasing overall accuracy.
· VS – Aphelion VEX-4: This experimental laser weapon can tear through enemies with sustained fire, but an interesting side effect causes a build-up of residual energy while firing that can be harnessed into a devastating blast.

NEW NS Lock-on Rocket Launcher

· NS R3 Swarm: The three round clip-fed NSR3 Swarm’s relatively low velocity lock-on rockets are capable of tracking targets for an extended period of time. Variable fire modes provide the user extended control over missile velocities, allowing them to tailor the strength of the weapon to their engagement.

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July Update Patch Analysis

July 23rd, 2015

Patch Notes



  • Blink and you might miss it! Providing a new tactical approach to troop deployment, the new Sunderer Cloak is now available for certification points in the Sunderer Loadout screen.
  • Burst weapons feel a bit underwhelming to you? These have now been upgraded to provide a more rewarding experience. Take a look in the Depot!
  • New Player Studio items are now available for purchase! Assault in style with a new helmet, armor decal, and more! Look for additional items to release over the next month!


  • Squad Beacons near the majority of squads members will be squad spawn options regardless of range
  • Beacon spawn range changed from 600 meters to 1,000 meters


  • Small arms do less damage to Valkyries
  • Valkyrie bottom armor increased to 50%
  • Increased weapon thermal range from 50 to 200


  • Sunderer stealth cert line has been expanded, a new fifth cert has been added that when equipped not only provides all the perks of rank 4 stealth but also generates a cloaking bubble when deployed that cloaks all friendly infantry within it.


  • Infiltrator cloaks now have additional states based on movement.
    • Crouching no change
    • Crouch walking is now much less visible
    • Standing is now less visible
    • Running is slightly less visible
    • Sprinting, no change


  • Small damage increase to ground vehicles
  • Increased initial projectile speed from 50 to 60
  • Increased max projectile speed from 180 to 220
  • Increased projectile acceleration from 0.75 to 1.25
  • Vehicle stealth no longer prevents rockets from seeking

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June Game Update Patch Analysis


Released 6/17/2015

Table of Contents:

Official Changelog:

System Requirement Change:

  • PlanetSide 2 on the PC will now require a 64 bit operating system.

New Weapon:

  • NS-AM7 Archer (Engineer) – The Archer anti-material rifle was developed by Nanite Systems to counter the heavily armored MAX, providing an effective option at range for dealing with the unique threat of the exo-suits.
  • Gold/Black variants


  • Sunderer Blockade Armor rear armor has been reduce to match the other sides
  • Awareness/Render changes
    • Awareness based off damage, players who you damage or damage you are calculated as high propriety and are more likely to be rendered to each other
  • Infantry awareness/render range now takes loadouts into account, players with a long range weapon in there loadout can be render up to 600 meters away, depending on the weapon; this includes AV MAXs and Sniper Rifles.
  • Butcher horizontal recoil has been reduced from .225 to .213
  • Tank Mines will now detonate on MAX units
  • TR MAX Lockdown deploy/undeploy times have been modified
    • Undeploy time changed from 2 seconds to 1 second
    • Deploy time changed from 1 second to 2 seconds

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